Saturation function#
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float uz_signals_saturation(float input, float upper_limit, float lower_limit)#
Returns one sample which either limits the input signal to the lower or upper limit, or passes the input signal through. Functions very similar to the saturation block in Simulink.
- Parameters:
input – Any input signal
upper_limit – Upper limit of the saturation
lower_limit – Lower limit of the saturation. upper_limit > lower_limit is required
- Returns:
Returns one sample of the adjusted input
Example#
1#include "uz_signals.h"
2int main(void) {
3 float input = 2.0f;
4 float upper_limit = 0.5f;
5 float lower_limit = 0.2f;
6 float output = uz_signals_saturation(input, upper_limit, lower_limit);
7}
Description#
Limits an input signal to the specified upper and lower saturation values.